![]() ![]() Overall Duke Shrimpwader is a monster who may have his faults, but also has some really good positives. The only important part of the trait is his SC: Area Dodge which, as a reminder, is only a SC and must be reset consistently as the battle goes. And the only other notable thing is his Trait which is solid, offering decent Immunities but nothing that can really help in today's meta. His 25 + ET skill doesn't have a Stamina Cost and his Single PER + 75 is only on a 1 turn CD allowing Shrimp to have some leverage with his skills and when he uses them during a battle. ![]() ![]() His Stamina Costs and CDs for the most part are somewhat manageable though. Sword/Essence as his relics are also fairly decent, though they could be better as they don't really give him much Stamina Regen options, Essence is best used with Revivals and Sword has no Stamina Regen options at the time being. Access to 2 DoTs in Drowned and Sunburn also help his overall output. He also has a Single 25 + ET skill that can let him chain together some extra nasty raw dmg. He also has access to a stronger AD reset with Form Zero as it does reset his AD but it also gives him both a Double Damage and a basic Damage Boost to increase his raw output to even crazier heights. He borrows the same PER before dmg that Grakshak had but further expands upon it, having an AoE damaging skill that also PERs and a Single that's stronger than Grak's at a base 75 over her 70. Each level of a rune will add 1 point to the MP.Duke Shrimpwader is a Water and Light SC: Area Dodge Attacker much in the same vein as Grakshak but with many differences. Runes of higher levels contribute more to MP. The chart below displays the maximum MP a monster of various rarities and ranks can contribute:Īdditionally, a monster's contribution to MP can be increased by equipping runes. Ranking up a monster and feeding it to its new maximum level provides a significant increase in MP. Additional duplicates of a monster, beyond the first 3, do not contribute to MP. Only 3 copies of a particular monster contribute to MP. ![]() The more unique monsters a player has, the higher their MP.Įach level a monster is fed to contributes one point to Monster Power. This metric is used to determine a player's relative strength and is used as a threshold requirement for joining many teams. Monster Power, often abbreviated MP, is the total power of all of a player's monsters. ![]()
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